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What's new in Terraform4D 1.1?

Solid Terrain

Add a solid base to your terrain, enabling you to create model landscapes and terrain slices with sedimental texturing!

Learn more about Solid Terrain

5 new blend modes

Combine your operators in 5 exciting new ways!

Erosion Operator

Simulate two common kinds of erosion:

Quantize Operator

Create hard terraces and use them for non-photorealistic results, or walls.

Learn more about the Quantize Operator

Difference Map

In the Operator Shader and in the Bitmap Export, Filter Operators now offer the new ‘Difference Map’. Shade your terrain depending on Filters' effects!

Learn more about the Difference Map

Improved Distortion

The Distortion feature, found in the Noise and Gradient Operators, has been updated with two new parameters: ‘Local’ and ‘Offset’.

Lock Size / Segments Ratio

Lock the ratio of terrain size and terrain subdivision, ensuring a constant geometric density.

Learn more about this option

Terrain HUD

Add a HUD that displays information abou the active terrain(s) and operator(s) in the viewport.

Learn more about the Terrain HUD

Improved Adjustment Operator

In earlier versions of Terraform4D, the Adjustment Operator's Offset attribute always worked relative to the terrain's height. This behavior is now optional, enabling you to even use the Adjustment Operator like a Generator!

Learn more about the Adjustment Operator improvement

New ‘Change Blend Mode’ commands

2 new commands in the Terraform4D menu let you change the blend mode of the selected operator(s). Assign keyboard shortcuts to them, and enjoy an improved workflow!

Learn more about the new commands

Automated tool palette creation

Use the ‘Create Palette’ button in the Terraform4D Preferences to create a new tool palette that contains all Terraform4D objects and commands nicely grouped, and dock the palette into your Cinema 4D layout!

Learn more about creating the palette