Basic Operator attributes
- Tab ‘Operator’
- Tab ‘Masking’
- Tab ‘Basic’
Smoothens a height field using fast high-quality blur kernels. Currently supported are Box (decent quality, fast) and Gauss (very high quality, slow).
Blurring a terrain makes sense if you want to get rid of e.g. unwanted artefacts, sharp edges, or excess detail.
The blur radius. Larger values will result in a more blurred result, but also take longer to calculate.
Choose a blur kernel here:
A simple and fast box blur kernel. This should be sufficient for most cases.
A high quality Gauss blur kernel. Slower than Box Blur, but much smoother results.